CubeHeart Games
Based in Tempe, Arizona, The Surface of the Sun, Solar System, Oh God It's Hot, USA

Release date:
"It's Getting There"

PC / Mac / Linux


Regular Price:



Brief: SCALE is a first person reality manipulation game that reimagines exploration with a unique resizing mechanic.

Briefest: Scale anything, discover everything.

Not at all brief: SCALE is a first person reality manipulation game about exploring environments by changing the size of the objects inside them. Instead of a gun, the player wields a device that can make any item any size. A tree, a wall, an enemy, a passing cloud, even the levels themselves are all "SCALEable". Space is relative in the game so progress is as much conceptual as it is physical. The player cascades through different orders of magnitude. Secrets are hidden in levels of understanding and paths are concealed behind unrealized implications.


SCALE started as a prototype at Tigjam in 2012. At the time Steve was super down about having to drag Shadow Physics out to the train tracks and bury it in a shallow grave. The SCALE prototype seemed fun and cool, though, and lots of people got really excited about it. But there was a lot of recovery needed after the Shadow Physics meltdown - physical, mental, and financial. So, Steve got a job as Lead Designer on Atlantis Remixed at the Center for Games and Impact at Arizona State University making games intended to replace certain science and literacy texts in American schools. That was enjoyable and fulfilling but eventually the itch of working on SCALE became too hard to ignore. Steve left ASU and started working on SCALE in earnest February 2013. Then other people like Eddy and Andrew and Dale came on board and everything was awesome!


  • Unique resizing mechanic in an open sandbox world.
  • Handsome, textureless polygonal style.
  • Immaculate sound design by Mike Wright and featuring tracks by Ben Prunty, DannyB, and others.
  • Focus on exploration and the joy of discovery.


Northernlion's Gameplay Preview YouTube

Awards & Recognition

    • "Official Selection, Indiecade E3 Showcase 2012." Los Angeles, California, June 5, 2012
    • "Official Selection, Fantastic Arcade 2012." Austin, Texas, September 19-22, 2012
    • "Official Selection, Indiecade 2013." Culver City, California, October 3-6, 2013

    Selected Articles

      • "This was undoubtedly the star of the afternoon. Receiving gasps of delight, along with multiple bursts of spontaneous applause, it was a concept that just kept delighting."
        - John Walker, Rock Paper Shotgun
      • "Steve Swink's first-person puzzler might be my most-anticipated game of this year."
        - Taylor Cocke, GameCenterBlog
      • "What instantly struck me about Scale was how it seized on such a pure, childlike focus on exploration. "
        - Jared Rosen, Indiestatik

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      About CubeHeart Games

      CubeHeart, a Voltron-like flesh monstrosity of game development talent, was assembled by Steve Swink for the purposes of making SCALE a good video game that humans might enjoy. It rose semi-formed from the ashes of the semi-formed experimental game Shadow Physics and charges into the future with joyful abandon. The future is our oyster, the completed game a delicious pearl!

      More information
      More information on CubeHeart Games, our logo & relevant media are available here.

      SCALE Credits

      Dale Beran

      Andrew Cogeshall
      Polygon Wizard

      Eddy Boxerman
      Physics Ninja

      Max Geiger

      Ben Prunty
      Amazing Music!

      Danny B
      Amazing Music!

      Mike Wright
      Soundsmith and Composer

      Aaron Nestor
      Concept Artistry

      presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks